The 3-day Flash ActionScript Training Itinerary


Day 1 - Actionscript - From Designer to Programmer

1.0 Introduction

2.0 Working with ActionScript in Flash
3.0 Data & Datatypes
4.0 Basic ActionScript Concepts

Short Break

5.0 Conditionals
6.0 Loops

Lunch Break

7.0 Functions
8.0 Arrays

Short Break

9.0 Case Study - Data Presentation
Segment will focus on the creation of a page displaying text and images where all of the data is stored in variables instead of being laid out ahead of time on the stage.

Day 2 - Actionscript is Power - Bringing Movies to Life with Code

1.0 Manipulating objects with Actionscript

Short Break

2.0 Case Study - Photo Transition Effect
This study will involve the movement and manipulation of MovieClips on the stage using Actionscript in combination with Tweens for greater flexibility.

Lunch Break

3.0 Creating MovieClips with Actionscript
4.0 Case Study - Building a Menu
Case study will utilize the previously taught building blocks of Actionscript to dynamically create a menu of options including text, images and thumbnail photos.

Short Break

5.0 Actionscript Lab
6.0 Questions/Answers

Day 3 - Assembling a Project - Flash Photo Gallery

1.0 Introduction to XML
2.0 Parsing XML in Flash

Short Break

3.0 Case Study - XML Data & Parsing for the Photo Gallery
In this segment we will build a XML file to store the data to be used in the Flash Photo Gallery. Using the XML Object we will load and parse the data, storing it in arrays for easy access in our Photo Gallery.

Lunch Break

4.0 Structural Planning and Project Setup
5.0 Connecting the parts
6.0 Bells and Whistles

Short Break

7.0 Optimization and Finishing Touches

8.0 Conclusion


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Training Schedule
This 3-day training course was held on Dec 11-13, 2006 at the STI Training Center located at 457A Tran Hung Dao, District 1, Ho Chi Minh City.

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What is ActionScript?
ActionScript is the programming language of Adobe Flash (formerly Macromedia). Since the release of Flash 5, ActionScript programming has become highly sought after as the primary means to code dynamic Flash applications for the Web.
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